Items tagged work

Why developers might need to slow down when their project is behind schedule.
A few years ago, following an overnight deployment, I managed to delete a large proportion of the content on a client’s website. There are all kinds of excuses I could make, but the fact is that I did something stupid because I wasn't concentrating properly. The deployment had introduced some odd bugs, and the client were making a lot of noise about them. In my sleep-deprived state, I made a bad choice about the right way to fix a problem, and my choice caused a bigger problem.
Once upon a time, before I became a web developer, I worked doing sound and light for events. Like web development, the hours tend to be long, and the work tends to attract anti-social oddballs. Unlike web development, you deal with rock stars. Like most professions, it’s full of jargon and in-jokes. One of the phrases in common usage in that industry was “close enough for rock and roll”.
It’s a strange feeling to be going on holiday as the project I’m working on reaches a crunch time. I’m really ready for a break, and I’ve been working too hard, but part of me wants the project manager to ask me to cancel my holiday, to say that the team couldn’t possibly cope without me.
Reflecting on an unplanned and imperfect career path so far.
Some common mistakes by project managers and lead developers
For the last 3 years, I've been staying in hotels at least 2 nights a week, and this is my last week of it. We're moving back to London, and I am definitely ready to stop living like Alan Partridge.
A gentle rant about some of the irritations of modern life, including the ridiculous hyperbole of Zane Lowe and Jonathan Pearce
It's becoming a cliche these days to talk about the overwhelming pace of life, the combination of stress, overwork and information overload that assaults us every day, but sometimes we all need to slow down.
It’s good to take the opportunity to clean up your code as you go along, especially on big projects that will be maintained for a while. After all, the chances that you'll go back and fix those little things later is pretty slim.

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